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#SELECT EDRIVE SIZE TECH TOOL PRO UPDATE#
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An SPS warning message may appear to warn that you must input the VIN number. a) booster pack, but not a battery charger!ħ.Make sure the vehicle key is in the run position and the battery is fully charged.Then make sure the scan tool displays the GM Reflash Pass-Thru Mode screen.ĬAUTION: Do not change the baud rate after starting the programming process. Use Exit to return to the Service Programming screen.
#SELECT EDRIVE SIZE TECH TOOL PRO PC#
Set the baud rate for the PC by selecting CONFIGURATION > I/O management > Pass-thru > Properties > Baud >38400, 57600, or 19200 (whichever works best) >OK. For the Next Generation scan tool, press the power key to turn on the scan tool and then select GM SPS Reprogramming.For the Tech 2 Flash, press the power key to turn on the Tech 2 Flash and then make sure it displays the version number screen.This displays a connection instructionsĪ) Follow the instructions on the window. It is not necessary to enter a VIN.ī) In the Vehicle Data area, for each item, click the down arrows (at the right side of each line) and select the correct options for the vehicle salesmake, model year, vehicle type, car line, and engine type(s).Ĭ) When finished, click the Next button. This displays the Determine Vehicle window.Ī) Skip the VIN area. Note: The OBPA option applies only if an off-board programming adapter (J41207-C) is available for the Tech 2 Flash.ĭ) Click the Next button to continue. Select Replace and Program ECU to program a new ECM.Ĭ) In the Select ECU Location area, select Vehicle.Select Reprogram ECU to reprogram (reflash or calibrate) the selected ECM (ECU).Now that you have a ProBuilder Mesh, you can use ProBuilder's editing tools to further define the Mesh. Move or rotate the preview object within the Scene view until it's in a position you're happy with. Set the options (width, height, radius, number of stairs) according to the type of shape. The properties specific to that shape type apppear in the Shape Tool window. Tip: You can also use the Ctrl/Cmd+Shift+K hotkey to open the Shape Tool window, or use the menu ( Tools > ProBuilder > Editors > Open Shape Editor Menu Item).Ĭhoose the shape you'd like to create (such as Cube, Cylinder or Torus) from the Shape Selector drop-down menu. In the ProBuilder toolbar, click the New Shape tool. To create a new ProBuilder Mesh based on one of the predefined shapes: However, you can use ProBuilder's editing tools to customize and deform ProBuilder Meshes after you create them. ProBuilder Mesh shapes are similar to other GameObjects in Unity in terms of how they interact with other GameObjects and respond to Physics in the Scene. For example, the Stair shape lets you choose items like step height, arc, and which parts of the stairway to build. You can customize these before you add the shape to your Scene. Use the Shape Tool window to create new ProBuilder Mesh shapes, such as cylinders, arches, and stairs.Įach shape has specific properties.